Trail of Embers  ·  what there is to do, and who to do it to

Quests and conversations

19 quests, 139 objectives, 61 branches and 57 conversations. Read out of data/acts/act1/.

At a glance

19 quests, 139 objectives and 61 branches. An objective completes one of three ways — a flag is set, a counter reaches a number, or the objective before it finished — and every one of them is printed below its text, because a quest that cannot be finished usually cannot be finished for a reason you can read.

19quests, 5 of them the spine of the act
15stand on a place the party can walk to
5start on their own, with no conversation
139objectives
61branches — ways one quest can end differently
14130XP on the table if every branch paid
57conversations, 964 nodes
1415things the player can say

The spine

The Proofing and the four beat quests it hangs on. These are the act.

The Square

no place on the map

The Cleared has been crossed, the Gatehead is open, and the terraces are alight from the square outward.

Given by The Country · starts on flag:proofing.homecoming_seen

Objectives

  1. Cross the Cleared. It is a bowshot and a half of open ground and for the first time that is a measurement.
    flag:coldharrow.cleared_crossed
  2. The wall is broken in one place and there are two of them standing in it. There is no other way up.
    flag:coldharrow.gatehead_taken
  3. Get into the square.
    flag:coldharrow.square_reached
  4. There is a roped line of people in the middle of it. The rope can be cut.
    no condition — completes when the objective before it does · optional
  5. Somebody is still holding the third terrace with a spear off the wall and a door for a shield.
    no condition — completes when the objective before it does · optional
  6. Read the tracks at the Gatehead. Orc and goblin, and the orc sign is underneath.
    flag:coldharrow.sign_read · optional, hidden
  7. Put down the thing standing at the head of the road.
    flag:coldharrow.hakkun_killed · branch: killed_him
  8. Stop pushing the road head. It goes when the last of them is through.
    flag:coldharrow.hakkun_walked · branch: let_him_walk
  9. Ask it, in the only language it will answer in, what it was walking away from.
    flag:coldharrow.hakkun_answered · branch: asked_him

Branches

  • Killed the Roadmaker flag:coldharrow.hakkun_killed
    400 XP, flag coldharrow.hakkun_killed, flag coldharrow.roadbreaker_taken, tag story:killed_the_roadmaker, halder_quist +3, ossian_sill +2, ivo_pell +1, rook -1
  • Let it walk flag:coldharrow.hakkun_walked
    400 XP, flag coldharrow.hakkun_walked, flag act2.the_column_is_ahead_of_you, tag story:let_the_column_go, sera_ombry +2, rook +3, wyn_cairnwright +1, halder_quist -3, ossian_sill -3
  • Asked it what it was running from flag:coldharrow.hakkun_answered
    600 XP, flag coldharrow.hakkun_walked, flag coldharrow.hakkun_answered, flag orcs.spoken_to, flag act2.knows_what_is_above_the_field, flag act2.the_column_is_ahead_of_you, tag story:spoke_the_old_tongue, tag story:asked_the_roadmaker, sera_ombry +4, rook +4, wyn_cairnwright +2, halder_quist -2, ossian_sill -4
1200 XPflag bq_coldharrow_square.resolvedflag coldharrow.destroyedtag story:came_home_to_ash

The Lip

no place on the map

Something is holding the Scree Defile, which is the only way out of the Ashwood a loaded party can walk, and it is holding both sides of it at once.

Given by The Country · starts on flag:defile.arrived

Objectives

  1. Get up the defile. There is no other way into the hills carrying this much.
    flag:defile.arrived
  2. They have both lips. Take one.
    flag:defile.lip_taken
  3. Carrying frames, cook-pits banked for a long stop, and nine small piles of stone along the floor. They are not raiding this defile. They are leaving through it.
    flag:defile.read_the_ground · optional, hidden
  4. She has gone back up to the stones and stopped there.
    flag:defile.last_stand · optional
  5. Break them at the head of the cut.
    flag:vesk.killed · branch: broke_them
  6. Pay what she is asking and walk under the lips.
    flag:vesk.tolled · branch: paid_the_toll
  7. Stop at the stones. Let her take the ninth one and go.
    flag:vesk.spared · branch: let_her_go

Branches

  • Broke the defile flag:vesk.killed
    160 XP, flag defile.held, flag vesk.killed, flag proofing.hills_stirred, tag story:broke_the_ninestone, halder_quist +2, ossian_sill +1, rook -2, sera_ombry -1
  • Paid the toll flag:vesk.tolled
    200 XP, flag defile.held, flag vesk.alive, flag vesk.tolled, flag goblins.spoken_to, tag story:spoke_the_old_tongue, tag story:tolled_at_the_defile, party.provisions -3, sera_ombry +3, rook +2, ivo_pell -2, ossian_sill -2
  • Let her go at the stones flag:vesk.spared
    180 XP, flag defile.held, flag vesk.alive, flag vesk.spared, tag story:spared_the_ninestone, rook +3, tace_ordwin +2, wyn_cairnwright +1, halder_quist -1
260 XPflag bq_ninestone_defile.resolved

The Eaves Are Not Yours

no place on the map

The first camp of the journey out is the last camp of the journey home, and there is somebody in it.

Given by The Country · starts on flag:eaves.return_arrived

Objectives

  1. Get back to the Eaves. It is the only flat ground in the Ashwood and you slept on it nine days ago.
    flag:eaves.return_arrived
  2. Somebody has used the fire ring since. Work out who.
    flag:eaves.face_identified
  3. The scrub behind them is trodden into a road. It runs north, and north from here is one village.
    flag:coldharrow.foreshadowed · optional, hidden
  4. There are three being carried in the middle of it, and they are hostile to nobody.
    flag:eaves.saw_the_carried · optional, hidden
  5. Take the camp.
    flag:eaves.fought · branch: took_it
  6. Ask the thing standing in the path what it is walking away from.
    flag:eaves.rearguard_spoke · branch: spoke_to_it
  7. Give Wickerholt back what you took and walk on.
    flag:eaves.repaid_wickerholt · branch: repaid_them
  8. Go round. It costs the camp and nobody has slept properly in four days.
    flag:eaves.went_round · branch: went_round

Branches

  • Took the Eaves flag:eaves.fought
    180 XP, flag eaves.held, flag eaves.fought, tag story:took_the_eaves, halder_quist +2, ivo_pell +1
  • Spoke to the rearguard flag:eaves.rearguard_spoke
    260 XP, flag eaves.held, flag eaves.rearguard_spoke, flag orcs.spoken_to, flag coldharrow.foreshadowed, tag story:spoke_the_old_tongue, sera_ombry +3, rook +3, wyn_cairnwright +1, ossian_sill -2
  • Gave it back flag:eaves.repaid_wickerholt
    200 XP, flag eaves.held, flag eaves.repaid_wickerholt, flag wickerholt.dealt_with, tag story:repaid_wickerholt, proofing.bloom_carried -4, ossian_sill +3, tace_ordwin +2, wyn_cairnwright +2, ivo_pell -2
  • Went round in the dark flag:eaves.went_round
    120 XP, flag eaves.went_round, flag party.no_camp_tonight, tag story:walked_all_night, party.provisions -2, tace_ordwin -1, halder_quist -2, rook +1
340 XPflag bq_the_eaves_return.resolved

Two Teams, Then Three

no place on the map

Wickerholt's four are on the last terrace above the field. They got there first, they have cut, and there is not enough.

Given by Corrin Vaile · starts on flag:verge.arrived

Objectives

  1. Come up onto the verge. You can see the field from here.
    flag:verge.arrived
  2. One of them has walked out to talk. Hear what he has to say.
    flag:verge.heard_corrin
  3. Ask to see the tablet on his belt. Wickerholt's number is worse than yours.
    flag:verge.saw_their_tally · optional
  4. The one reading the ground behind him has worked out exactly what you have worked out, from the other side of the mountain, on her own. It does not close for anybody.
    flag:verge.anwen_said_it · optional, hidden
  5. There is a third team coming over the notch and they have been watching for a while.
    flag:verge.sarn_arrived · optional
  6. Take the cut down to the field off them.
    flag:verge.wickerholt_broken · branch: broke_them
  7. Talk their healer off the line and finish it against three.
    flag:verge.mag_selwy_walked · branch: fought_them_short
  8. Split the acres instead of the baskets.
    flag:verge.divided_the_field · branch: divided_it
  9. Fix the leg on the one who has been walking on it for four days.
    flag:verge.treated_their_wounded · branch: treated_them
  10. You and Wickerholt broke each other and Sarn Hollow is standing on the cut.
    flag:verge.sarn_took_the_cut · branch: sarn_took_it

Branches

  • Took the verge off Wickerholt flag:verge.wickerholt_broken
    220 XP, flag verge.fought_wickerholt, flag verge.wickerholt_broken, flag wickerholt.hostile, tag story:broke_wickerholt, halder_quist +1, sera_ombry -3, ossian_sill -4, tace_ordwin -3, wyn_cairnwright -2
  • Fought them without their healer flag:verge.mag_selwy_walked
    240 XP, flag verge.fought_wickerholt, flag verge.mag_selwy_walked, tag story:split_their_line, sera_ombry +1, ossian_sill -3, tace_ordwin -2
  • Divided the field flag:verge.divided_the_field
    320 XP, flag verge.divided_the_field, flag wickerholt.dealt_with, flag act2.villages_have_talked, tag story:divided_the_field, sera_ombry +4, wyn_cairnwright +3, tace_ordwin +2, ossian_sill +2
  • Treated their wounded flag:verge.treated_their_wounded
    300 XP, flag verge.treated_their_wounded, flag wickerholt.dealt_with, flag act2.villages_have_talked, tag story:treated_wickerholt, party.medicine -2, tace_ordwin +4, ossian_sill +3, sera_ombry +2, ivo_pell -1
  • Sarn Hollow took the cut flag:verge.sarn_took_the_cut
    200 XP, flag verge.fought_wickerholt, flag verge.sarn_took_the_cut, flag proofing.field_is_short, tag story:lost_the_verge, proofing.bloom_carried -3, sera_ombry -2, wyn_cairnwright -2
420 XPflag bq_the_verge.resolved

The Proofing

The Cairnfield

You are of age this year. Cross four days of untracked country to the foot of Kethu, cut what grows there, and carry it home. The carrying home is the part nobody has ever had trouble with.

Given by The Reckoners · starts on flag:proofing.departed

Objectives

  1. Reach the foot of Kethu.
    flag:proofing.field_reached
  2. Count the cairns. Compare the number to the one you were told.
    flag:ardis.count_done · optional, hidden
  3. There is less growing here than there should be.
    flag:ardis.told_us_the_yield · optional, hidden
  4. Cut what you came for.
    no condition — completes when the objective before it does · optional
  5. Carry it back to Coldharrow.
    flag:proofing.returned
  6. Come up the last rise and look at what is left of the village.
    flag:proofing.homecoming_seen
  7. Cut the fresh cairns as well.
    flag:proofing.cut_fresh_cairns · branch: cut_fresh
  8. Take only what the old ground gave, and let Coldharrow divide a short year.
    flag:proofing.honest_share · branch: honest_share
  9. Carry nothing back but what you worked out.
    flag:proofing.carried_nothing · branch: carry_truth
  10. Wickerholt cut first. That is not the same as keeping it.
    flag:proofing.robbed_wickerholt · branch: take_wickerholt
  11. Nobody has ever gone higher than the field. Find out why the field is failing.
    flag:proofing.went_up · branch: go_up
  12. Read the tracks at the Gatehead. Work out what came across the Cleared.
    flag:coldharrow.sign_read · optional, hidden
  13. You met them on the road. They were going north and you were going south.
    flag:coldharrow.realised_we_passed_them · optional, hidden

Branches

  • Cut the fresh ground flag:proofing.cut_fresh_cairns
    flag proofing.enough_for_the_village, tag story:cut_the_fresh_cairns, proofing.bloom_carried +4, ossian_sill -4, tace_ordwin -2, wyn_cairnwright -3, sera_ombry +1
  • Took the short year home flag:proofing.honest_share
    flag proofing.village_goes_short, tag story:took_the_short_year, wyn_cairnwright +2, ossian_sill +1
  • Carried nothing back flag:proofing.carried_nothing
    flag proofing.village_goes_without, flag proofing.reckoners_know_you_know, tag story:carried_nothing_back, sera_ombry -2, ossian_sill -3, rook +3, wyn_cairnwright +3
  • Took Wickerholt's year flag:proofing.robbed_wickerholt
    flag proofing.enough_for_the_village, flag wickerholt.hostile, tag story:robbed_wickerholt
  • Went above the field flag:proofing.went_up
    400 XP, flag act2.climbed_early, flag proofing.reckoners_know_you_know, tag story:went_up, rook +4, sera_ombry +2
900 XPflag the_proofing.resolvedflag coldharrow.destroyedflag act2.trail_beginstag trait:proofedtag story:came_home_to_ash

Side quests

14 of them, hung off places and people on the road. Most are somebody else's year going wrong in a way the party can walk past.

The Steading at Bell Scar

Bell Scar

A trapper's steading in the Broken Hills sits directly in the path of something that has not walked this country in two hundred years, and is not stopping for it.

Given by Orrin Bell

Objectives

  1. Reach Bell Scar before the column does.
    flag:sq_bell.arrived
  2. Count them, and see how they are moving.
    flag:sq_bell.column_observed
  3. They are in column, with their wounded in the middle. Nobody raids like that.
    flag:sq_bell.marching_order_noticed · optional, hidden
  4. Speak to whatever leads them, and give them a reason to go around.
    flag:sq_bell.column_diverted · branch: turn_them
  5. Break the column at the scar.
    flag:sq_bell.column_broken · branch: break_them
  6. Tell Orrin Bell what is coming, and let him pay you for the warning.
    flag:sq_bell.warning_sold · branch: sell_warning

Branches

  • Sent them around flag:sq_bell.choice_turn
    180 XP, flag sq_bell.steading_stands, flag orcs.spoken_to, flag act2.knows_they_are_leaving, tag story:spoke_the_old_tongue, sera_ombry +3, rook +2, ossian_sill -2, halder_quist -1
  • Broke the column flag:sq_bell.choice_break
    flag sq_bell.steading_stands, flag orcs.column_destroyed, tag story:broke_the_column, halder_quist +2, ossian_sill +2, wyn_cairnwright +1, sera_ombry -2
  • Sold the warning and left flag:sq_bell.choice_sell
    flag sq_bell.steading_abandoned, tag story:sold_the_warning, party.provisions +3, ivo_pell +2, ossian_sill -2, tace_ordwin -1
340 XPflag sq_bell.resolved

Well Fed

The Standing Dead

Something has been working a two-mile stretch of the burn for a long time. It is not goblins, it is not wild, and it is the only fat thing in the Ashwood.

Given by The Deadfall Pack

Objectives

  1. Something runs this stretch of the burn twice a day and does not deviate.
    flag:sq_pack.sign_read
  2. Get close enough to see a collar.
    flag:sq_pack.collar_seen
  3. The house mark on the collar belongs to a family that has not kept dogs in eleven years.
    flag:sq_pack.house_recognised · optional, hidden
  4. Find where they have been feeding.
    flag:sq_pack.feeding_ground_found · optional, hidden
  5. Put the pack down on ground of your choosing.
    flag:sq_pack.destroyed · branch: put_down
  6. Feed them once and let them decide.
    flag:sq_pack.pack_follows · branch: take_them
  7. Take the long way round the burn.
    flag:sq_pack.avoided · branch: leave

Branches

  • Put the pack down flag:sq_pack.choice_kill
    210 XP, flag pack.destroyed, flag route.burn_line_clear, tag story:put_the_pack_down, halder_quist +2, ossian_sill +2, wyn_cairnwright +1, rook -3, tace_ordwin -2
  • Fed them flag:sq_pack.choice_take
    190 XP, flag pack.follows_party, flag route.ashwood_watched, tag story:fed_the_pack, party.provisions -3, rook +3, tace_ordwin +2, ossian_sill -1, ivo_pell -2
  • Went round flag:sq_pack.choice_leave
    flag pack.left_working, tag story:went_round_the_pack, travel.halfdays +1, sera_ombry +2, ivo_pell +1, halder_quist -1, ossian_sill -2
220 XPflag sq_pack.resolved

The Gauge Stone

The Drowned Stair

Somebody cut a staircase into a valley wall, and somebody else has been marking the water on it every spring for two hundred years.

Given by The Drowned Stair

Objectives

  1. The steps go down into the water. They do not stop at the water.
    flag:sq_stair.arrived
  2. Read the gauge stone at the head of the stair.
    flag:sq_stair.gauge_read
  3. There is a numeral cut beside each spring. Small numbers. Several are nothing at all.
    flag:sq_stair.numerals_noticed · optional, hidden
  4. Find what is holding the water where it is.
    flag:sq_stair.sluice_found · optional
  5. Clear the gate and set it the way it was built to sit.
    flag:sq_stair.gate_reset · branch: hold
  6. Pull the pins. The stair drops, the fen fills, and you cross dry.
    flag:sq_stair.level_dropped · branch: drop
  7. Take the ironwork off the gate.
    no condition — completes when the objective before it does · branch: strip

Branches

  • Set the gate as it was built flag:sq_stair.choice_hold
    170 XP, flag stair.gate_holds, flag route.fen_crossing_open, flag act2.stair_works_known, tag story:set_the_gate, travel.halfdays +1, wyn_cairnwright +3, tace_ordwin +1, ossian_sill +1, ivo_pell -1, sera_ombry -1
  • Dropped the water flag:sq_stair.choice_drop
    flag stair.low_crossing_taken, flag route.fen_crossing_open, flag teams.fen_route_closed, tag story:dropped_the_water, travel.halfdays -1, party.provisions +1, sera_ombry +2, ivo_pell +2, halder_quist +1, wyn_cairnwright -2, tace_ordwin -1
  • Stripped the gate flag:sq_stair.choice_strip
    flag stair.gate_destroyed, flag route.fen_crossing_open, tag story:stripped_the_stair, halder_quist +2, ivo_pell +1, wyn_cairnwright -3, ossian_sill -2, rook -1
220 XPflag sq_stair.resolved

One Night's Fuel

The Bittern Ground

The weather came off the flats without asking. The only roof for two miles has a fire in it already, and two men from Sarn Hollow sitting round it.

Given by Hesk Ordal

Objectives

  1. The sedge goes flat and the sky comes down. Get under something.
    flag:sq_bothy.squall_hit
  2. There is smoke coming out of the bothy.
    flag:sq_bothy.entered
  3. Ask two grown men from another village what they are doing out here in Proofing week.
    flag:sq_bothy.purpose_stated
  4. The older one has not taken his left hand out of his coat since you came in.
    flag:sq_bothy.hand_noticed · optional, hidden
  5. Sit down. There is enough fuel for one night and one room and you are all in it.
    flag:sq_bothy.night_shared · branch: share
  6. Put them out. You are four.
    flag:sq_bothy.men_turned_out · branch: turn_out
  7. Go back out into it and find your own ground.
    flag:sq_bothy.walked_into_weather · branch: walk_on

Branches

  • Shared the night flag:sq_bothy.choice_share
    190 XP, flag sarn.met, flag sarn.waiting_at_the_fen, flag route.sarn_line_known, tag story:shared_the_bothy, party.provisions -1, tace_ordwin +2, ossian_sill +2, sera_ombry +1, halder_quist -2
  • Put them out in it flag:sq_bothy.choice_turn_out
    flag sarn.met, flag sarn.hostile, flag bothy.held, tag story:turned_them_out, party.provisions +2, ivo_pell +2, halder_quist +1, ossian_sill -3, tace_ordwin -3, rook -2
  • Walked into the weather flag:sq_bothy.choice_walk
    flag bothy.left_standing, tag story:took_the_weather, party.medicine -2, travel.halfdays +1, ossian_sill +2, tace_ordwin +1, ivo_pell -2, sera_ombry -2
200 XPflag sq_bothy.resolved

The Woman at Marrow Bend

Marrow Bend

There is a physic living a day outside Coldharrow who is not a Reckoner and does not answer to them, and half the village has walked out to see her at one time or another.

Given by Iseult Marrow

Objectives

  1. Marrow Bend is half a day off any sensible line. Somebody is always walking out to it anyway.
    flag:sq_marrow.arrived
  2. Watch her work.
    flag:sq_marrow.observed
  3. She asked what year you were born. That was not a medical question.
    flag:sq_marrow.question_noticed · optional, hidden
  4. Bring her what she is short of.
    no condition — completes when the objective before it does · branch: help
  5. Take her stores. You have four days of walking and she has a roof.
    flag:sq_marrow.stores_taken · branch: rob
  6. Tell the Reckoners what she is doing out here.
    flag:sq_marrow.reported · branch: report

Branches

  • Gathered for her flag:sq_marrow.choice_help
    160 XP, flag iseult.friendly, flag iseult.present_on_return, flag recipes.iseult_taught, tag story:helped_the_physic, tace_ordwin +3, ossian_sill -1, sera_ombry -1
  • Took her stores flag:sq_marrow.choice_rob
    flag iseult.friendly, flag iseult.present_on_return, tag story:robbed_the_physic, party.medicine +4, tace_ordwin -3, ossian_sill -2, wyn_cairnwright -1
  • Reported her to the Reckoners flag:sq_marrow.choice_report
    flag iseult.reported, flag iseult.present_on_return, flag reckoners.favour, tag story:reported_the_physic, sera_ombry +2, tace_ordwin -3, rook -2
180 XPflag sq_marrow.resolved

The Cutting Face

The Peat Cuttings

Coldharrow cuts its peat a morning south of the Cleared. This spring the face gave up something that was walking north.

Given by Esker Lann

Objectives

  1. The cutters have a face a mile long open and neither of them is cutting.
    flag:sq_peat.arrived
  2. Look at what came out of the peat.
    flag:sq_peat.body_seen
  3. There are stems in the satchel. Nothing that grows within four days of here.
    flag:sq_peat.stems_identified · optional, hidden
  4. He is lying with his head to the north. He was going home.
    flag:sq_peat.direction_noticed · optional, hidden
  5. Stack stones for him. There is no shortage of stone and there is a shortage of light.
    no condition — completes when the objective before it does · branch: bury
  6. Take the satchel. Dried is still dried.
    flag:sq_peat.satchel_taken · branch: take_stems
  7. Send word up the Switchback with the levy cart and let the Reckoners own it.
    flag:sq_peat.reported · branch: report

Branches

  • Stacked stones for him flag:sq_peat.choice_bury
    150 XP, flag peat.body_cairned, flag esker.friendly, tag story:stacked_the_first_stones, travel.halfdays +1, wyn_cairnwright +3, ossian_sill +3, tace_ordwin +2, ivo_pell -1, sera_ombry -1
  • Took the satchel flag:sq_peat.choice_take
    flag peat.satchel_taken, flag esker.friendly, tag story:took_from_the_peat, proofing.bloom_carried +2, ivo_pell +1, sera_ombry +1, wyn_cairnwright -3, ossian_sill -3, tace_ordwin -2
  • Reported the find flag:sq_peat.choice_report
    flag peat.face_closed, flag reckoners.favour, tag story:reported_the_cutting, sera_ombry +2, ossian_sill +1, rook -2, wyn_cairnwright -1
180 XPflag sq_peat.resolved

A Good Year Somewhere

The Sarn Track

There is a man with a mule in the Broken Hills who trades between all six villages, and at the bottom of his load there is a case of brown glass, out of season.

Given by Aldred Kesk

Objectives

  1. A man with a mule, on a line where nobody has any business being.
    flag:sq_pedlar.contact
  2. Look over what he is carrying.
    flag:sq_pedlar.stock_seen
  3. There is a case in fleece at the bottom of the load, and it is six months out of season.
    flag:sq_pedlar.case_seen · optional, hidden
  4. Ask him where a man buys a year.
    flag:sq_pedlar.provenance_asked · optional, hidden
  5. Walk him and the mule through the defile.
    flag:sq_pedlar.escorted · branch: escort
  6. Buy the case. Everything you are carrying is worth roughly one case.
    flag:sq_pedlar.case_bought · branch: buy_case
  7. Take the case and the mule. He is one man and he is fifty.
    flag:sq_pedlar.robbed · branch: rob

Branches

  • Walked him through the defile flag:sq_pedlar.choice_escort
    280 XP, flag kesk.friendly, flag kesk.present_on_return, flag recipes.kesk_taught, flag act2.ring_road_known, tag story:walked_the_pedlar_through, travel.halfdays +1, sera_ombry +3, tace_ordwin +2, ossian_sill +1, ivo_pell -1
  • Bought the case flag:sq_pedlar.choice_buy
    flag kesk.friendly, flag kesk.present_on_return, flag proofing.bought_a_year, tag story:bought_a_year, proofing.draught_carried +6, party.provisions -4, ivo_pell +2, sera_ombry +1, wyn_cairnwright -3, tace_ordwin -2, ossian_sill -2
  • Took the mule flag:sq_pedlar.choice_rob
    flag kesk.friendly, flag kesk.present_on_return, flag kesk.alive, flag villages.pedlar_stopped, tag story:took_the_pedlars_load, proofing.draught_carried +6, party.provisions +3, ivo_pell +2, ossian_sill -4, tace_ordwin -3, rook -3, halder_quist -2
320 XPflag sq_pedlar.resolved

Kit

The Ashflats

Four people and a barrow, working north up the trail line in Proofing week. None of them is sixteen and everything in the barrow belonged to somebody who was.

Given by Hessa Morrow

Objectives

  1. A barrow on the trail line, and four people pushing it who are not sixteen.
    flag:sq_scav.contact
  2. Look in the barrow.
    flag:sq_scav.barrow_seen
  3. Decide what they actually intend.
    flag:sq_scav.intent_read
  4. It is sorted. Not by kind. By year.
    flag:sq_scav.sorting_noticed · optional, hidden
  5. Walk them as far as the tree line.
    flag:sq_scav.escorted · branch: escort
  6. Trade. Their stock is better than yours and both sides know why.
    no condition — completes when the objective before it does · branch: trade
  7. Take the barrow. They will not fight you for it.
    flag:sq_scav.barrow_taken · branch: take_barrow

Branches

  • Walked them to the tree line flag:sq_scav.choice_escort
    230 XP, flag morrows.friendly, flag morrows.present_on_return, flag route.deathgrounds_known, tag story:walked_the_morrows_out, travel.halfdays +1, tace_ordwin +3, rook +2, ossian_sill +1, ivo_pell -1
  • Traded with the Morrows flag:sq_scav.choice_trade
    180 XP, flag morrows.friendly, flag morrows.present_on_return, flag recipes.morrow_repair, tag story:traded_for_kit, sera_ombry +2, ivo_pell +2, halder_quist +1, ossian_sill -2, tace_ordwin -1
  • Took the barrow flag:sq_scav.choice_take
    flag morrows.friendly, flag morrows.present_on_return, tag story:took_the_barrow, party.provisions +2, ivo_pell +1, ossian_sill -4, tace_ordwin -3, rook -3, halder_quist -1
240 XPflag sq_scav.resolved

The Scrapper's Cache

The Deadfall Cache

Something has been stripping the deadfall for two miles and stacking it. Goblins have not been seen in this country since the Great War, and this lot have built a workshop.

Given by Nettle

Objectives

  1. Follow whatever has been stacking the deadfall.
    flag:sq_cache.tracked
  2. It has seen you first. It is not running, and it is not attacking.
    flag:sq_cache.contact
  3. Look at what it has actually built.
    flag:sq_cache.workshop_seen · optional
  4. Work out what Nettle wants, and whether you have it.
    flag:sq_cache.trade_struck · branch: deal
  5. Clear the cache.
    flag:sq_cache.cleared · branch: clear

Branches

  • Dealt with the scrapper flag:sq_cache.choice_deal
    240 XP, flag goblins.contact_made, flag recipes.firepowder_available, tag story:dealt_with_goblins, rook +2, sera_ombry +2, ivo_pell +1, ossian_sill -3, halder_quist -1
  • Cleared the cache flag:sq_cache.choice_clear
    flag goblins.hostile, flag goblins.contact_made, tag story:cleared_the_cache, ossian_sill +2, halder_quist +1, rook -2, sera_ombry -1
200 XPflag sq_cache.resolved

Whoever Is Left

A Fire That Should Not Be Lit

Coldharrow's second team went out the same morning you did. You have found what is left of them, and they have four days of walking still to do.

Given by Halla Wick

Objectives

  1. Find out who is shouting in the deadwood.
    flag:sq_stranded.found
  2. Work out what they actually need.
    flag:sq_stranded.assessed
  3. Halla Wick's leg is broken in two places. Someone will have to set it.
    flag:sq_stranded.leg_set · optional
  4. Give them enough to reach the field, and lose the half day.
    flag:sq_stranded.supplies_given · branch: aid
  5. Take what they are carrying. They will not be needing all of it.
    flag:sq_stranded.supplies_taken · branch: strip
  6. Say what can be said, and keep walking.
    flag:sq_stranded.walked_on · branch: pass

Branches

  • Gave them the half day flag:sq_stranded.choice_aid
    flag teams.two_supplied, tag story:gave_the_half_day, party.provisions -3, travel.halfdays +1, ossian_sill +2, tace_ordwin +2, halder_quist +1, ivo_pell -1
  • Took what they were carrying flag:sq_stranded.choice_strip
    flag teams.two_stripped, tag story:took_from_our_own, party.provisions +4, ossian_sill -3, tace_ordwin -2, wyn_cairnwright -2, ivo_pell +1
  • Walked on flag:sq_stranded.choice_pass
    flag teams.two_passed, ossian_sill -1, sera_ombry +1
220 XPflag sq_stranded.resolved

Nine Days Is Nine Days

The Blowdown

Coldharrow's fourth team went into the Ashwood, came out of the Ashwood, and stopped. They intend to walk in on the ninth day and say they got lost.

Given by Linnet Ordwin

Objectives

  1. There is a fire off the line, in daylight.
    flag:sq_turned.smoke_found
  2. Count them. All four are standing and none of them is hurt.
    flag:sq_turned.counted
  3. Get Linnet Ordwin to say out loud what she has decided.
    flag:sq_turned.plan_admitted
  4. They packed for nine days and they have eaten two.
    flag:sq_turned.stores_noticed · optional, hidden
  5. Tell her you will not say anything, and mean it for six more days.
    flag:sq_turned.silence_promised · branch: cover
  6. Get them up and walk them back onto the line yourselves.
    flag:sq_turned.team_moved · branch: march
  7. Take their food. They are not walking anywhere.
    flag:sq_turned.stores_taken · branch: provision

Branches

  • Said nothing flag:sq_turned.choice_cover
    160 XP, flag teams.four_covered, flag teams.four_alive, tag story:covered_for_them, tace_ordwin +3, wyn_cairnwright +1, rook +1, ossian_sill -2, sera_ombry -2
  • Walked them back onto the line flag:sq_turned.choice_march
    flag teams.four_moving, flag teams.four_alive, tag story:put_them_back_on_the_road, travel.halfdays +1, party.provisions -2, halder_quist +3, ossian_sill +3, tace_ordwin +1, ivo_pell -2, sera_ombry -1
  • Took their nine days flag:sq_turned.choice_provision
    flag teams.four_stripped, flag teams.four_alive, tag story:took_the_unwalked_days, party.provisions +5, ivo_pell +3, sera_ombry +1, tace_ordwin -4, ossian_sill -3, wyn_cairnwright -1
240 XPflag sq_turned.resolved

What the Glass Remembers

The Glass Field

Somebody has been digging where the ground turned to glass, and has been at it long enough that his hands have stopped working properly.

Given by Cass Ordrin

Objectives

  1. Find whoever is working the glass field.
    flag:sq_glass.found
  2. Look at his hands.
    flag:sq_glass.hands_seen
  3. Read the page of dates he keeps checking. Something in them does not add up.
    flag:sq_glass.dates_read · optional, hidden
  4. Get him off the glass and back to a road.
    flag:sq_glass.carried_out · branch: carry_out
  5. Take the notes and the warglass. He is not going to finish either.
    flag:sq_glass.notes_taken · branch: take_notes
  6. Leave him to it.
    flag:sq_glass.left · branch: leave

Branches

  • Carried him out flag:sq_glass.choice_carry
    200 XP, flag cass.alive, flag act2.war_dates_known, flag recipes.warglass_handling, tag story:carried_cass_out, travel.halfdays +1, tace_ordwin +2, ossian_sill +2, wyn_cairnwright +1, ivo_pell -1
  • Took the notes and the glass flag:sq_glass.choice_notes
    flag cass.alive, flag act2.war_dates_known, flag act2.notes_incomplete, tag story:took_the_notes, ossian_sill -3, tace_ordwin -2, sera_ombry +1
  • Left him to it flag:sq_glass.choice_leave
    flag cass.alive, ossian_sill -1
260 XPflag sq_glass.resolved

The Six Marks

The Notch

A stone shelter stands at a junction in the Broken Hills. Six villages keep it. None of them has ever mentioned it to any of the others.

Given by The Wayside Niche

Objectives

  1. A roofed shelter at a junction, in country where nothing else has been built in two hundred years.
    flag:sq_niche.found
  2. Look in the niche.
    flag:sq_niche.niche_opened
  3. Six marks on the lintel. Each has been cut over the last until the stone is going soft.
    flag:sq_niche.lintel_read · optional
  4. Unstopper one.
    flag:sq_niche.flask_opened · optional, hidden
  5. Work out which of the six marks is Coldharrow's.
    flag:sq_niche.our_mark_found · optional, hidden
  6. Leave Coldharrow's measure and recut Coldharrow's mark.
    flag:sq_niche.tended · branch: tend
  7. Take the five that are not yours.
    flag:sq_niche.flasks_taken · branch: take
  8. Empty them, fill them from the runnel, stopper them, and put them back the way they sat.
    flag:sq_niche.flasks_watered · branch: top_up

Branches

  • Kept the stone flag:sq_niche.choice_tend
    260 XP, flag niche.tended, flag act2.six_marks_known, tag story:kept_the_wayside, party.medicine -2, ossian_sill +4, wyn_cairnwright +3, tace_ordwin +2, ivo_pell -2
  • Took the five flag:sq_niche.choice_take
    flag niche.robbed, flag act2.six_marks_known, flag villages.niche_short, tag story:emptied_the_niche, party.medicine +5, ivo_pell +3, sera_ombry +1, ossian_sill -4, wyn_cairnwright -3, tace_ordwin -3
  • Put them back full flag:sq_niche.choice_topup
    flag niche.watered, flag act2.six_marks_known, flag villages.niche_short, flag niche.nobody_knows, tag story:watered_the_flasks, party.medicine +5, sera_ombry +2, ivo_pell +1, rook -2, tace_ordwin -4, ossian_sill -5, wyn_cairnwright -3
300 XPflag sq_niche.resolved

Somebody Else's Year

The Convergence

Wickerholt sent four as well. Three of them are still walking, and the one who is not is being carried.

Given by Brede Ossam

Objectives

  1. Wickerholt's team have seen you. Somebody is going to speak first.
    flag:sq_wick.contact
  2. Decide what they actually intend.
    flag:sq_wick.intent_read
  3. They use the same words for the flower that your Reckoners do. Nobody taught both villages that.
    flag:sq_wick.shared_vocabulary_noticed · optional, hidden
  4. Treat the one they are carrying.
    flag:sq_wick.wounded_treated · branch: treat
  5. Agree how the field gets divided before either of you reaches it.
    flag:sq_wick.accord_struck · branch: accord
  6. Take what they have cut. They got there first; that is not the same as keeping it.
    flag:sq_wick.harvest_taken · branch: take

Branches

  • Treated their wounded flag:sq_wick.choice_treat
    150 XP, flag wickerholt.owes_you, flag wickerholt.hostile, tag story:treated_a_rival, party.medicine -2, tace_ordwin +3, ossian_sill +2, sera_ombry +1
  • Struck an accord over the field flag:sq_wick.choice_accord
    260 XP, flag wickerholt.accord, flag act2.villages_have_talked, tag story:first_to_ask, sera_ombry +3, wyn_cairnwright +2, ossian_sill -1
  • Took their harvest flag:sq_wick.choice_take
    flag wickerholt.hostile, flag proofing.robbed_wickerholt, tag story:robbed_wickerholt, proofing.bloom_carried +4, tace_ordwin -3, ossian_sill -3, wyn_cairnwright -2, ivo_pell +1
300 XPflag sq_wick.resolved

The talking

57 conversations carrying 964 nodes and 1415 player responses. Variants are origin-specific rewrites of the same line — the count is how many times a scene changes depending on who the player made.

ConversationIdNodesResponsesVariantsSpeakersNodes with effects
Aldred Kesk, and the mulepedlars_case17282213
Anatown_villager_ana96313
Ansel Dray, on the yardtown_classmate_ansel12100110
Anwyl Wren, at the welltown_carter_anwyl16240112
Ardis Quell, at the Cairnfieldardis_quell24312121
Bentown_villager_ben96314
Bosk, at the dry goods stalltown_merchant_bosk22401214
Brede Ossam, at the Convergencewickerholt_wounded19331216
Bryn Halloway, at the woodpiletown_merchant_bryn20361115
Cal, at the south gatetown_elder_cal19322216
Camp — Halder Quistcamp_companion_halder_quist23240120
Camp — Ivo Pellcamp_companion_ivo_pell24240122
Camp — Ossian Sillcamp_companion_ossian_sill24260121
Camp — Rookcamp_companion_rook22230118
Camp — Sera Ombrycamp_companion_sera_ombry25290121
Camp — Tace Ordwincamp_companion_tace_ordwin21210119
Camp — Wyn Cairnwrightcamp_companion_wyn_cairnwright25270123
Camp — the Cairnfieldcamp_cairnfield21345115
Camp — the Eavescamp_eaves18345112
Camp — the Scree Defilecamp_defile21407115
Cass Ordrin, on the glasswarsite_digger16280212
Cuth Amblin, at the welltown_classmate_cuth12100110
Dorren, at the anviltown_merchant_dorren23427214
Dottown_villager_dot87015
Eshtown_villager_esh87214
Esker Lann, at the cutting facepeat_cuttings17181116
Fay, on the west pathtown_elder_fay20343217
Halla Wick, at the school fencetown_classmate_halla12100110
Ilsabet Ferrow and the Parish Chestcoldharrow_parish_chest825017
Ilsabet Ferrow, at the parish chesttown_merchant_ilsabet24511121
Iseult Marrow, at the Bendmarrow_bend19202116
Iven Garrow, on the benchtown_elder_iven22382119
Ivy, at the greens stalltown_merchant_ivy21403214
Jory Wick, on the windmill railtown_classmate_jory13110111
Linnet Ordwin, at a fire in daylightturned_back16320314
Linnet Ordwin, behind the granarytown_classmate_linnet12100110
Maud, at the welltown_elder_maud21363216
Merrit Sowe, at the forgetown_classmate_merrit13110111
Merrit Sowe, in the deadwood hollowstranded_team18293313
Nettle, at the cachenettle_scrapper1420118
One Night's Fuelfen_bothy16160214
Orrin Bell, on the roofbell_scar22442517
Piptown_child_pip108213
Somebody is not going oncompanion_walkout911707
Sowen Ostry, at the third stalltown_merchant_sowen20361114
Tamtown_child_tam1011214
The Gauge Stonedrowned_stair19280116
The Hallowayscoldharrow_woodpile718022
The Homecomingthe_homecoming35278822
The Kellscoldharrow_forge1227627
The Morrows, on the trail lineroad_scavengers19311114
The Ones With Nothing To Docoldharrow_elders1329045
The Ostryscoldharrow_mill_field819022
The Six Markswayside_niche15281113
The Two Stallscoldharrow_stalls1534045
The burn line, twice a daydeadfall_pack16333315
Wrentown_child_wren108214

Where you stand with them

Standing is one number per companion. It moves on what the party does, not on what it says, and it is read in three bands: with you (6 and up), watching you (-5 and up), done with you (-6 and below).

They can leave. At -6 or below, checked at camp, and they take 25% of proofing.bloom_carried with them. There is 1 camp of grace first — crossing once does not do it, and a single bad decision should not cost a person.

Repair is 2 a camp, one companion an evening, and it costs the evening — the same evening crafting and the supply decision want.

CompanionNoteThings they will not forgive
Ossian Sillhardest to keepcapped at 0 once goblins.taught_us — He watched you sit down and learn a trade from a goblin.; capped at -2 once proofing.cut_fresh_cairns — He was standing in the field while you cut the new ground.
Tace Ordwincapped at -1 once teams.two_stripped — Halla Wick's leg was broken in two places and you took their food.
Wyn Cairnwrightcapped at 0 once proofing.cut_fresh_cairns — His family stacked those stones. He counted them before you cut them.
Rooknone
Sera Ombrynone
Halder Quistnone
Ivo Pellnone