14 of them, hung off places and people on the road. Most are somebody else's year going wrong in a way the party can walk past.
The Steading at Bell Scar
Bell ScarA trapper's steading in the Broken Hills sits directly in the path of something that has not walked this country in two hundred years, and is not stopping for it.
Given by Orrin Bell
Objectives
- Reach Bell Scar before the column does.
flag:sq_bell.arrived - Count them, and see how they are moving.
flag:sq_bell.column_observed - They are in column, with their wounded in the middle. Nobody raids like that.
flag:sq_bell.marching_order_noticed · optional, hidden - Speak to whatever leads them, and give them a reason to go around.
flag:sq_bell.column_diverted · branch: turn_them - Break the column at the scar.
flag:sq_bell.column_broken · branch: break_them - Tell Orrin Bell what is coming, and let him pay you for the warning.
flag:sq_bell.warning_sold · branch: sell_warning
Branches
- Sent them around flag:sq_bell.choice_turn
180 XP, flag sq_bell.steading_stands, flag orcs.spoken_to, flag act2.knows_they_are_leaving, tag story:spoke_the_old_tongue, sera_ombry +3, rook +2, ossian_sill -2, halder_quist -1 - Broke the column flag:sq_bell.choice_break
flag sq_bell.steading_stands, flag orcs.column_destroyed, tag story:broke_the_column, halder_quist +2, ossian_sill +2, wyn_cairnwright +1, sera_ombry -2 - Sold the warning and left flag:sq_bell.choice_sell
flag sq_bell.steading_abandoned, tag story:sold_the_warning, party.provisions +3, ivo_pell +2, ossian_sill -2, tace_ordwin -1
340 XPflag sq_bell.resolved
Well Fed
The Standing DeadSomething has been working a two-mile stretch of the burn for a long time. It is not goblins, it is not wild, and it is the only fat thing in the Ashwood.
Given by The Deadfall Pack
Objectives
- Something runs this stretch of the burn twice a day and does not deviate.
flag:sq_pack.sign_read - Get close enough to see a collar.
flag:sq_pack.collar_seen - The house mark on the collar belongs to a family that has not kept dogs in eleven years.
flag:sq_pack.house_recognised · optional, hidden - Find where they have been feeding.
flag:sq_pack.feeding_ground_found · optional, hidden - Put the pack down on ground of your choosing.
flag:sq_pack.destroyed · branch: put_down - Feed them once and let them decide.
flag:sq_pack.pack_follows · branch: take_them - Take the long way round the burn.
flag:sq_pack.avoided · branch: leave
Branches
- Put the pack down flag:sq_pack.choice_kill
210 XP, flag pack.destroyed, flag route.burn_line_clear, tag story:put_the_pack_down, halder_quist +2, ossian_sill +2, wyn_cairnwright +1, rook -3, tace_ordwin -2 - Fed them flag:sq_pack.choice_take
190 XP, flag pack.follows_party, flag route.ashwood_watched, tag story:fed_the_pack, party.provisions -3, rook +3, tace_ordwin +2, ossian_sill -1, ivo_pell -2 - Went round flag:sq_pack.choice_leave
flag pack.left_working, tag story:went_round_the_pack, travel.halfdays +1, sera_ombry +2, ivo_pell +1, halder_quist -1, ossian_sill -2
220 XPflag sq_pack.resolved
The Gauge Stone
The Drowned StairSomebody cut a staircase into a valley wall, and somebody else has been marking the water on it every spring for two hundred years.
Given by The Drowned Stair
Objectives
- The steps go down into the water. They do not stop at the water.
flag:sq_stair.arrived - Read the gauge stone at the head of the stair.
flag:sq_stair.gauge_read - There is a numeral cut beside each spring. Small numbers. Several are nothing at all.
flag:sq_stair.numerals_noticed · optional, hidden - Find what is holding the water where it is.
flag:sq_stair.sluice_found · optional - Clear the gate and set it the way it was built to sit.
flag:sq_stair.gate_reset · branch: hold - Pull the pins. The stair drops, the fen fills, and you cross dry.
flag:sq_stair.level_dropped · branch: drop - Take the ironwork off the gate.
no condition — completes when the objective before it does · branch: strip
Branches
- Set the gate as it was built flag:sq_stair.choice_hold
170 XP, flag stair.gate_holds, flag route.fen_crossing_open, flag act2.stair_works_known, tag story:set_the_gate, travel.halfdays +1, wyn_cairnwright +3, tace_ordwin +1, ossian_sill +1, ivo_pell -1, sera_ombry -1 - Dropped the water flag:sq_stair.choice_drop
flag stair.low_crossing_taken, flag route.fen_crossing_open, flag teams.fen_route_closed, tag story:dropped_the_water, travel.halfdays -1, party.provisions +1, sera_ombry +2, ivo_pell +2, halder_quist +1, wyn_cairnwright -2, tace_ordwin -1 - Stripped the gate flag:sq_stair.choice_strip
flag stair.gate_destroyed, flag route.fen_crossing_open, tag story:stripped_the_stair, halder_quist +2, ivo_pell +1, wyn_cairnwright -3, ossian_sill -2, rook -1
220 XPflag sq_stair.resolved
One Night's Fuel
The Bittern GroundThe weather came off the flats without asking. The only roof for two miles has a fire in it already, and two men from Sarn Hollow sitting round it.
Given by Hesk Ordal
Objectives
- The sedge goes flat and the sky comes down. Get under something.
flag:sq_bothy.squall_hit - There is smoke coming out of the bothy.
flag:sq_bothy.entered - Ask two grown men from another village what they are doing out here in Proofing week.
flag:sq_bothy.purpose_stated - The older one has not taken his left hand out of his coat since you came in.
flag:sq_bothy.hand_noticed · optional, hidden - Sit down. There is enough fuel for one night and one room and you are all in it.
flag:sq_bothy.night_shared · branch: share - Put them out. You are four.
flag:sq_bothy.men_turned_out · branch: turn_out - Go back out into it and find your own ground.
flag:sq_bothy.walked_into_weather · branch: walk_on
Branches
- Shared the night flag:sq_bothy.choice_share
190 XP, flag sarn.met, flag sarn.waiting_at_the_fen, flag route.sarn_line_known, tag story:shared_the_bothy, party.provisions -1, tace_ordwin +2, ossian_sill +2, sera_ombry +1, halder_quist -2 - Put them out in it flag:sq_bothy.choice_turn_out
flag sarn.met, flag sarn.hostile, flag bothy.held, tag story:turned_them_out, party.provisions +2, ivo_pell +2, halder_quist +1, ossian_sill -3, tace_ordwin -3, rook -2 - Walked into the weather flag:sq_bothy.choice_walk
flag bothy.left_standing, tag story:took_the_weather, party.medicine -2, travel.halfdays +1, ossian_sill +2, tace_ordwin +1, ivo_pell -2, sera_ombry -2
200 XPflag sq_bothy.resolved
The Woman at Marrow Bend
Marrow BendThere is a physic living a day outside Coldharrow who is not a Reckoner and does not answer to them, and half the village has walked out to see her at one time or another.
Given by Iseult Marrow
Objectives
- Marrow Bend is half a day off any sensible line. Somebody is always walking out to it anyway.
flag:sq_marrow.arrived - Watch her work.
flag:sq_marrow.observed - She asked what year you were born. That was not a medical question.
flag:sq_marrow.question_noticed · optional, hidden - Bring her what she is short of.
no condition — completes when the objective before it does · branch: help - Take her stores. You have four days of walking and she has a roof.
flag:sq_marrow.stores_taken · branch: rob - Tell the Reckoners what she is doing out here.
flag:sq_marrow.reported · branch: report
Branches
- Gathered for her flag:sq_marrow.choice_help
160 XP, flag iseult.friendly, flag iseult.present_on_return, flag recipes.iseult_taught, tag story:helped_the_physic, tace_ordwin +3, ossian_sill -1, sera_ombry -1 - Took her stores flag:sq_marrow.choice_rob
flag iseult.friendly, flag iseult.present_on_return, tag story:robbed_the_physic, party.medicine +4, tace_ordwin -3, ossian_sill -2, wyn_cairnwright -1 - Reported her to the Reckoners flag:sq_marrow.choice_report
flag iseult.reported, flag iseult.present_on_return, flag reckoners.favour, tag story:reported_the_physic, sera_ombry +2, tace_ordwin -3, rook -2
180 XPflag sq_marrow.resolved
The Cutting Face
The Peat CuttingsColdharrow cuts its peat a morning south of the Cleared. This spring the face gave up something that was walking north.
Given by Esker Lann
Objectives
- The cutters have a face a mile long open and neither of them is cutting.
flag:sq_peat.arrived - Look at what came out of the peat.
flag:sq_peat.body_seen - There are stems in the satchel. Nothing that grows within four days of here.
flag:sq_peat.stems_identified · optional, hidden - He is lying with his head to the north. He was going home.
flag:sq_peat.direction_noticed · optional, hidden - Stack stones for him. There is no shortage of stone and there is a shortage of light.
no condition — completes when the objective before it does · branch: bury - Take the satchel. Dried is still dried.
flag:sq_peat.satchel_taken · branch: take_stems - Send word up the Switchback with the levy cart and let the Reckoners own it.
flag:sq_peat.reported · branch: report
Branches
- Stacked stones for him flag:sq_peat.choice_bury
150 XP, flag peat.body_cairned, flag esker.friendly, tag story:stacked_the_first_stones, travel.halfdays +1, wyn_cairnwright +3, ossian_sill +3, tace_ordwin +2, ivo_pell -1, sera_ombry -1 - Took the satchel flag:sq_peat.choice_take
flag peat.satchel_taken, flag esker.friendly, tag story:took_from_the_peat, proofing.bloom_carried +2, ivo_pell +1, sera_ombry +1, wyn_cairnwright -3, ossian_sill -3, tace_ordwin -2 - Reported the find flag:sq_peat.choice_report
flag peat.face_closed, flag reckoners.favour, tag story:reported_the_cutting, sera_ombry +2, ossian_sill +1, rook -2, wyn_cairnwright -1
180 XPflag sq_peat.resolved
A Good Year Somewhere
The Sarn TrackThere is a man with a mule in the Broken Hills who trades between all six villages, and at the bottom of his load there is a case of brown glass, out of season.
Given by Aldred Kesk
Objectives
- A man with a mule, on a line where nobody has any business being.
flag:sq_pedlar.contact - Look over what he is carrying.
flag:sq_pedlar.stock_seen - There is a case in fleece at the bottom of the load, and it is six months out of season.
flag:sq_pedlar.case_seen · optional, hidden - Ask him where a man buys a year.
flag:sq_pedlar.provenance_asked · optional, hidden - Walk him and the mule through the defile.
flag:sq_pedlar.escorted · branch: escort - Buy the case. Everything you are carrying is worth roughly one case.
flag:sq_pedlar.case_bought · branch: buy_case - Take the case and the mule. He is one man and he is fifty.
flag:sq_pedlar.robbed · branch: rob
Branches
- Walked him through the defile flag:sq_pedlar.choice_escort
280 XP, flag kesk.friendly, flag kesk.present_on_return, flag recipes.kesk_taught, flag act2.ring_road_known, tag story:walked_the_pedlar_through, travel.halfdays +1, sera_ombry +3, tace_ordwin +2, ossian_sill +1, ivo_pell -1 - Bought the case flag:sq_pedlar.choice_buy
flag kesk.friendly, flag kesk.present_on_return, flag proofing.bought_a_year, tag story:bought_a_year, proofing.draught_carried +6, party.provisions -4, ivo_pell +2, sera_ombry +1, wyn_cairnwright -3, tace_ordwin -2, ossian_sill -2 - Took the mule flag:sq_pedlar.choice_rob
flag kesk.friendly, flag kesk.present_on_return, flag kesk.alive, flag villages.pedlar_stopped, tag story:took_the_pedlars_load, proofing.draught_carried +6, party.provisions +3, ivo_pell +2, ossian_sill -4, tace_ordwin -3, rook -3, halder_quist -2
320 XPflag sq_pedlar.resolved
Four people and a barrow, working north up the trail line in Proofing week. None of them is sixteen and everything in the barrow belonged to somebody who was.
Given by Hessa Morrow
Objectives
- A barrow on the trail line, and four people pushing it who are not sixteen.
flag:sq_scav.contact - Look in the barrow.
flag:sq_scav.barrow_seen - Decide what they actually intend.
flag:sq_scav.intent_read - It is sorted. Not by kind. By year.
flag:sq_scav.sorting_noticed · optional, hidden - Walk them as far as the tree line.
flag:sq_scav.escorted · branch: escort - Trade. Their stock is better than yours and both sides know why.
no condition — completes when the objective before it does · branch: trade - Take the barrow. They will not fight you for it.
flag:sq_scav.barrow_taken · branch: take_barrow
Branches
- Walked them to the tree line flag:sq_scav.choice_escort
230 XP, flag morrows.friendly, flag morrows.present_on_return, flag route.deathgrounds_known, tag story:walked_the_morrows_out, travel.halfdays +1, tace_ordwin +3, rook +2, ossian_sill +1, ivo_pell -1 - Traded with the Morrows flag:sq_scav.choice_trade
180 XP, flag morrows.friendly, flag morrows.present_on_return, flag recipes.morrow_repair, tag story:traded_for_kit, sera_ombry +2, ivo_pell +2, halder_quist +1, ossian_sill -2, tace_ordwin -1 - Took the barrow flag:sq_scav.choice_take
flag morrows.friendly, flag morrows.present_on_return, tag story:took_the_barrow, party.provisions +2, ivo_pell +1, ossian_sill -4, tace_ordwin -3, rook -3, halder_quist -1
240 XPflag sq_scav.resolved
The Scrapper's Cache
The Deadfall CacheSomething has been stripping the deadfall for two miles and stacking it. Goblins have not been seen in this country since the Great War, and this lot have built a workshop.
Given by Nettle
Objectives
- Follow whatever has been stacking the deadfall.
flag:sq_cache.tracked - It has seen you first. It is not running, and it is not attacking.
flag:sq_cache.contact - Look at what it has actually built.
flag:sq_cache.workshop_seen · optional - Work out what Nettle wants, and whether you have it.
flag:sq_cache.trade_struck · branch: deal - Clear the cache.
flag:sq_cache.cleared · branch: clear
Branches
- Dealt with the scrapper flag:sq_cache.choice_deal
240 XP, flag goblins.contact_made, flag recipes.firepowder_available, tag story:dealt_with_goblins, rook +2, sera_ombry +2, ivo_pell +1, ossian_sill -3, halder_quist -1 - Cleared the cache flag:sq_cache.choice_clear
flag goblins.hostile, flag goblins.contact_made, tag story:cleared_the_cache, ossian_sill +2, halder_quist +1, rook -2, sera_ombry -1
200 XPflag sq_cache.resolved
Whoever Is Left
A Fire That Should Not Be LitColdharrow's second team went out the same morning you did. You have found what is left of them, and they have four days of walking still to do.
Given by Halla Wick
Objectives
- Find out who is shouting in the deadwood.
flag:sq_stranded.found - Work out what they actually need.
flag:sq_stranded.assessed - Halla Wick's leg is broken in two places. Someone will have to set it.
flag:sq_stranded.leg_set · optional - Give them enough to reach the field, and lose the half day.
flag:sq_stranded.supplies_given · branch: aid - Take what they are carrying. They will not be needing all of it.
flag:sq_stranded.supplies_taken · branch: strip - Say what can be said, and keep walking.
flag:sq_stranded.walked_on · branch: pass
Branches
- Gave them the half day flag:sq_stranded.choice_aid
flag teams.two_supplied, tag story:gave_the_half_day, party.provisions -3, travel.halfdays +1, ossian_sill +2, tace_ordwin +2, halder_quist +1, ivo_pell -1 - Took what they were carrying flag:sq_stranded.choice_strip
flag teams.two_stripped, tag story:took_from_our_own, party.provisions +4, ossian_sill -3, tace_ordwin -2, wyn_cairnwright -2, ivo_pell +1 - Walked on flag:sq_stranded.choice_pass
flag teams.two_passed, ossian_sill -1, sera_ombry +1
220 XPflag sq_stranded.resolved
Nine Days Is Nine Days
The BlowdownColdharrow's fourth team went into the Ashwood, came out of the Ashwood, and stopped. They intend to walk in on the ninth day and say they got lost.
Given by Linnet Ordwin
Objectives
- There is a fire off the line, in daylight.
flag:sq_turned.smoke_found - Count them. All four are standing and none of them is hurt.
flag:sq_turned.counted - Get Linnet Ordwin to say out loud what she has decided.
flag:sq_turned.plan_admitted - They packed for nine days and they have eaten two.
flag:sq_turned.stores_noticed · optional, hidden - Tell her you will not say anything, and mean it for six more days.
flag:sq_turned.silence_promised · branch: cover - Get them up and walk them back onto the line yourselves.
flag:sq_turned.team_moved · branch: march - Take their food. They are not walking anywhere.
flag:sq_turned.stores_taken · branch: provision
Branches
- Said nothing flag:sq_turned.choice_cover
160 XP, flag teams.four_covered, flag teams.four_alive, tag story:covered_for_them, tace_ordwin +3, wyn_cairnwright +1, rook +1, ossian_sill -2, sera_ombry -2 - Walked them back onto the line flag:sq_turned.choice_march
flag teams.four_moving, flag teams.four_alive, tag story:put_them_back_on_the_road, travel.halfdays +1, party.provisions -2, halder_quist +3, ossian_sill +3, tace_ordwin +1, ivo_pell -2, sera_ombry -1 - Took their nine days flag:sq_turned.choice_provision
flag teams.four_stripped, flag teams.four_alive, tag story:took_the_unwalked_days, party.provisions +5, ivo_pell +3, sera_ombry +1, tace_ordwin -4, ossian_sill -3, wyn_cairnwright -1
240 XPflag sq_turned.resolved
What the Glass Remembers
The Glass FieldSomebody has been digging where the ground turned to glass, and has been at it long enough that his hands have stopped working properly.
Given by Cass Ordrin
Objectives
- Find whoever is working the glass field.
flag:sq_glass.found - Look at his hands.
flag:sq_glass.hands_seen - Read the page of dates he keeps checking. Something in them does not add up.
flag:sq_glass.dates_read · optional, hidden - Get him off the glass and back to a road.
flag:sq_glass.carried_out · branch: carry_out - Take the notes and the warglass. He is not going to finish either.
flag:sq_glass.notes_taken · branch: take_notes - Leave him to it.
flag:sq_glass.left · branch: leave
Branches
- Carried him out flag:sq_glass.choice_carry
200 XP, flag cass.alive, flag act2.war_dates_known, flag recipes.warglass_handling, tag story:carried_cass_out, travel.halfdays +1, tace_ordwin +2, ossian_sill +2, wyn_cairnwright +1, ivo_pell -1 - Took the notes and the glass flag:sq_glass.choice_notes
flag cass.alive, flag act2.war_dates_known, flag act2.notes_incomplete, tag story:took_the_notes, ossian_sill -3, tace_ordwin -2, sera_ombry +1 - Left him to it flag:sq_glass.choice_leave
flag cass.alive, ossian_sill -1
260 XPflag sq_glass.resolved
A stone shelter stands at a junction in the Broken Hills. Six villages keep it. None of them has ever mentioned it to any of the others.
Given by The Wayside Niche
Objectives
- A roofed shelter at a junction, in country where nothing else has been built in two hundred years.
flag:sq_niche.found - Look in the niche.
flag:sq_niche.niche_opened - Six marks on the lintel. Each has been cut over the last until the stone is going soft.
flag:sq_niche.lintel_read · optional - Unstopper one.
flag:sq_niche.flask_opened · optional, hidden - Work out which of the six marks is Coldharrow's.
flag:sq_niche.our_mark_found · optional, hidden - Leave Coldharrow's measure and recut Coldharrow's mark.
flag:sq_niche.tended · branch: tend - Take the five that are not yours.
flag:sq_niche.flasks_taken · branch: take - Empty them, fill them from the runnel, stopper them, and put them back the way they sat.
flag:sq_niche.flasks_watered · branch: top_up
Branches
- Kept the stone flag:sq_niche.choice_tend
260 XP, flag niche.tended, flag act2.six_marks_known, tag story:kept_the_wayside, party.medicine -2, ossian_sill +4, wyn_cairnwright +3, tace_ordwin +2, ivo_pell -2 - Took the five flag:sq_niche.choice_take
flag niche.robbed, flag act2.six_marks_known, flag villages.niche_short, tag story:emptied_the_niche, party.medicine +5, ivo_pell +3, sera_ombry +1, ossian_sill -4, wyn_cairnwright -3, tace_ordwin -3 - Put them back full flag:sq_niche.choice_topup
flag niche.watered, flag act2.six_marks_known, flag villages.niche_short, flag niche.nobody_knows, tag story:watered_the_flasks, party.medicine +5, sera_ombry +2, ivo_pell +1, rook -2, tace_ordwin -4, ossian_sill -5, wyn_cairnwright -3
300 XPflag sq_niche.resolved
Somebody Else's Year
The ConvergenceWickerholt sent four as well. Three of them are still walking, and the one who is not is being carried.
Given by Brede Ossam
Objectives
- Wickerholt's team have seen you. Somebody is going to speak first.
flag:sq_wick.contact - Decide what they actually intend.
flag:sq_wick.intent_read - They use the same words for the flower that your Reckoners do. Nobody taught both villages that.
flag:sq_wick.shared_vocabulary_noticed · optional, hidden - Treat the one they are carrying.
flag:sq_wick.wounded_treated · branch: treat - Agree how the field gets divided before either of you reaches it.
flag:sq_wick.accord_struck · branch: accord - Take what they have cut. They got there first; that is not the same as keeping it.
flag:sq_wick.harvest_taken · branch: take
Branches
- Treated their wounded flag:sq_wick.choice_treat
150 XP, flag wickerholt.owes_you, flag wickerholt.hostile, tag story:treated_a_rival, party.medicine -2, tace_ordwin +3, ossian_sill +2, sera_ombry +1 - Struck an accord over the field flag:sq_wick.choice_accord
260 XP, flag wickerholt.accord, flag act2.villages_have_talked, tag story:first_to_ask, sera_ombry +3, wyn_cairnwright +2, ossian_sill -1 - Took their harvest flag:sq_wick.choice_take
flag wickerholt.hostile, flag proofing.robbed_wickerholt, tag story:robbed_wickerholt, proofing.bloom_carried +4, tace_ordwin -3, ossian_sill -3, wyn_cairnwright -2, ivo_pell +1
300 XPflag sq_wick.resolved