Trail of Embers  ·  classes and disciplines

The skill trees

Eighteen trees, 435 nodes, drawn from data/trees/ and data/disciplines/. Ability and talent points buy the mastery tree your class owns; every caster may also spend into any discipline.

Pick a tree

Eleven mastery trees between thirteen classes — the two Mage orders share one and the two Wizard orders share another — and seven discipline trees any caster may spend into. A box is a node; a line is a prerequisite. Click one to read exactly what it hands the character: the ability with its AP, cooldown, targeting and effects, or the passive with the hook it hangs off.

18trees, 11 mastery and 7 discipline
435nodes across all of them
435whose grant is authored and readable
229abilities and 201 passives behind them
Mastery
Discipline
Active — costs an ability pointPassive — costs a talent pointAmplifier — changes an ability you already haveKeystone — one per pair, and it locks the other outCapstone

Click a node.

Every tree at a glance

Node counts by kind, and how many of those nodes point at an ability or passive that is actually authored. A gap between the last two columns is a declared node with nothing behind it yet.

TreeSchoolTaken byNodesActivePassiveAmplifierKeystoneCapstoneAuthored
The Quiet HourMasteryAssassin2510366025
The Standing OathMasteryBulwark249366024
The LoamswornMasteryDruid249366024
The SanctionMasteryInquisitor249366024
The Bell-WardensMasteryNecromancer2611366026
The Red AccountMasteryReaver249366024
The Codex HandMasteryMage of the Scrivener Order, Mage of the Wellwright Order170386017
Angles and ExitsMasterySkirmisher249366024
What You Stand OnMasteryStormblade249366024
The Long ShotMasteryWarden249366024
The Well and the RopeMasteryWizard of the Wellwright Order, Wizard of the Scrivener Order249366024
The Shaped FieldStone259466025
The Long IllnessVenom259466025
The Banked CoalFire259466025
Fold and StepArcane259466025
Live GroundStorm259466025
The Turning TideTide259466025
The Long RefrainCovenant259466025